1000 Amps Mod Download
- buctuapetodesp
- Sep 13, 2019
- 3 min read
Updated: Nov 28, 2020
About This Game Light up the world! As Plug, you are charged with restoring the expansive Amp-Tree-System, and thwarting an enigmatic intruder. Solve puzzles and explore in 1000 Amps!Key Features:Illuminate the darkness by lighting up whatever you touch.Teleport into any un-occupied space with a simple mouse click.Explore the expansive and labyrinthine Amp-Tree-System, finding new power ups strewn throughout.Tackle challenges in whatever order you like, thanks to the open world design.Over 150 rooms to complete and explore.Save anywhere, at anytime. 7aa9394dea Title: 1000 AmpsGenre: Adventure, IndieDeveloper:Brandon BrizziPublisher:Brandon BrizziRelease Date: 22 Feb, 2012 1000 Amps Mod Download Imagine your world suddenly plunging into darkness; all the illumination stolen in a flash. This was the case for the tiny hero Plug, who found himself lost among the branches the Amp Tree and began the journey to restore the stolen light of his world. By gaining a sense of direction from the hologram consciousness of the Amp-Tree-System, a fusion of natural flora with a computerized light power grid, Plug must repower the Amp Tree and defeat the Intruder virus before the world stays dark forever.1000 Amps is an exciting and intuitive platformer. It challenges the player to use Plug's many special abilities, as well as discovering and adapting to new ones, to solve a number of different puzzles across a vast array of connected rooms. Each room is a piece of an incredibly powerful and awesome system with powered-down blocks hidden in every nook and corner. Every room permanently restored brings the player one step closer to stopping the Intruder Virus and saving the Amp Tree. It's a story of an impossibly small, filament-brained hero set in a world of platforms, gaps, and traps. 1000 Amps is sure to light up your day.. I'm not good enough at platformers to like this game. It's well made, it has an interesting theme, it's got passable controls and clear, sensible mechanics. It's engaging, but it's not fun. Fun is when you enjoy doing something, engaging is when you want to keep doing it even though you're late to work. This game is engaging, but not fun. Kind of like league of legends.. 1000 Amps is a greyscale indie puzzle platformer in which you play as Plug, a little dude who lights up whatever he touches. Your goal is to restore power to the Amp-Tree-System, a now-darkened labyrinth of over 150 compartments, and defeat the intruder who caused the outage.Every room contains light nodes and activating them all will illuminate that room permanently. A battery meter, which fills based on the percentage of nodes activated, is also present for each room and determines how high you can jump there. As with a Metroidvania, you will have to work your way to the special power-up and story rooms to progress. Power-ups include click-to-warp, increased touch radius, light node radar, double jump, and the ability to destroy creatures that eat light.The game lacks a proper soundtrack, is Flash-based with slowdowns at high resolutions and, due to the open-world design, can be frustrating if you haven't found the right power-ups yet. Despite these flaws, it's still enjoyable.. \u0417\u0430\u043c\u043e\u0440\u043e\u0447\u0435\u043d\u043d\u0430\u044f, \u043f\u0440\u0438\u044f\u0442\u043d\u0430\u044f \u0438\u0433\u0440\u0430.. The concept is solid. It's nice that every room has a puzzle to solve (whether simple or complex) and it's obvious that a lot of care and thought went into the room layouts.The visuals complement the game's theme excellently...but it runs at a mere 640 \u00d7 480, with no upscaling options other than "fullscreen". While this is regrettable because the uncomplicated, nearly-monochromatic sprites would\u2014for once\u2014have been well-suited to pretty much any pixel art upscaling algorithm (filter), they don't actually suffer that much. The real casualty of this decision is the map; at such a small scale it's an unintelligible mess.While the idea of tying the music to your progress in the room is a good one, the actual compositions are unfortunately reminiscent of an amateur plonking around on their first electronic keyboard. The final boss isn't particularly difficult, but is a total mismatch for a game that is otherwise leisurely-paced and impossible to fail. Ultimately: it's enjoyable, but definitely flawed.
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